Identifying the Finest Mobile Game Monetization Strategy
Paid Mobile Games
This method of mobile game app monetization involves making a one-shot payment to buy a game. After acquiring a mobile game, one can play it indefinitely. With the emergence and popularization of other mobile game monetization methods, paid mobile games are losing their momentum. Therefore, before opting for this particular method of monetizing a mobile game, you should make sure that it represents enough value to make people pay for it.
Games like Minecraft and Terraria are exemplary cases of paid mobile game success.
In-Game Purchases
In-app purchases are a considerably prevalent model of monetization for mobile games and beyond. It beats mobile game monetization trends. Odds are that you've encountered it, or perhaps even executed in-app buys yourself. Except for its popularity, this type of monetization is also considered to be the most profit-generating. What is the method all about? The player gains in-game boons in exchange for cash. These boons can be divided into consumable and non-consumable.
Consumable Assets
Consumable assets are game elements that are utilized once or for a particular period. If one is willing to reuse them, a new purchase is required.
Consumable assets include, but are not limited to boosters, lives, and special abilities. The game currency is also a consumable asset.
Non-consumable Assets
Non-consumable assets, as you might guess, are those that, once purchased, remain forever. Characters, levels, skins, interiors, etc. are non-consumable assets.
Tip: For a better gaming experience, permit players to obtain these in-game boons for free. Here's why:
- Not all players are inclined to commit in-game investments right away
- The likelihood of making a purchase accumulates if the player tried the benefit free of charge and relishes it
This is relevant for both consumable and non-consumable assets.
Ads
In-game advertisement is likewise a key method of monetization. Because the profits come directly from the ads, this method allows players to relish the game chargeless. Game ads may fall into several varieties:
Ads for Rewards
At some moment in the game, a player may be proposed to watch Ads to acquire a bonus. The bonus may be different: lives, in-game currency, and other consumable and non-consumable benefits. Players are more lenient with this option of ads. The attention in ads is more heightened.
Interstitial Ads
Interstitial ads arrive spontaneously at some moment in the game. For example, after passing a level. The ads occupy the whole screen, putting the gameplay on hold. Usually, A time limit is set for such ads, after which the player can close the ad window and resume gaming.
This type of ad can irritate people. Hence, be cautious and don't overuse it, otherwise, you run the risk of user outflow.
Banner Ads
Banner ads are positioned in a small on-screen window and cannot be closed. This type of advertising always remains visible and noticed. If you take this option, you are challenged as to where and how to arrange the banner so that it doesn't annoy the players.
Playable Ads
Playable ads feature other mobile games as a rule. It asks viewers to play a game sample. Playable ads can be a form of ads for rewards and Interstitial Ads. This type of ad is advantageous as it retains a high engagement rate.
Freemium Games
Freemium Games are unpaid to download and remain free for a certain period or until a certain level is reached. Later players are suggested to buy the game. To successfully set up this model of monetization, the game experience must be so compelling that it makes one feel like continuing, even on a paid basis.
Subscription-Based Games
Subscriptions provide players with some benefits for a fixed price over a fixed period like a week, month, or year. Once the subscription period expires, it is automatically renewed if it has not been canceled.
One game may offer several types of subscriptions, which differ in type, amount of benefits, and, consequently, price. The price may also vary depending on the subscription period. Also, a discount can be offered for a longer subscription.
Hybrid Model
Mixed monetization method merges several monetization techniques. Game creators often use hybrid types, because it contributes to an increase in profits.
Most typically, they blend in-game purchases and advertising.
Buying an app or subscribing to terminate ads is also a mixed type of monetization.
That is, types of monetization can complement or interchange with each other.