How Much Money Can You Make by Creating an App of a Certain Category?
The COVID-19 outbreak sparked a significant transformation in our lives, particularly regarding the role of mobile apps. With widespread home quarantine measures in place, smartphones became our primary tool for communication, connecting us not only with our immediate surroundings but also with the broader world. Statistical data indicates that mobile apps are poised for substantial growth in their influence over our daily lives in the coming years. A remarkable testament to this is the fact that people have already spent an astonishing trillion hours using "at-home" apps this year, and there seems to be no limit to this trend.
As a result of the pandemic, mobile apps have experienced a remarkable boost in revenue generation. By 2024, it is predicted that mobile applications will overtake games as the primary source of income, based on App Store statistics. The main source of revenue is predicted to be subscriptions, which are predicted to account for $58 billion of Apple's App Store's projected revenue by 2024.

App Store Revenue Share by Category. Source: Sensor Tower
Google Play is expected to maintain its dominance in the realm of game apps for the foreseeable future. As projected, game apps are anticipated to make up approximately 74% of the market share on Google Play in 2024. In contrast, on the App Store, game apps are projected to account for around 49% of the market share during the same period.

Google Play Revenue Share by Category. Source: Sensor Tower
Dating Apps
Dating apps are poised to experience a further surge in popularity, with projections indicating that they will reach a staggering US$2.98 billion in 2023. This demonstrates the remarkable growth and potential within the industry.

Global Consumer Spend in Dating Apps. Source: App Annie
Dating apps predominantly rely on in-app purchases as their monetization strategy, which has proven to be the most popular option for app owners. How much money do apps make? Let’s look at renowned examples.
One notable example is Tinder, a widely recognized app that serves as an excellent case study. With total revenue of $1.2 billion across both app stores, Tinder has emerged as the most profitable non-gaming app in the industry. While the app itself can be downloaded for free, it's the additional premium features offered on a subscription basis that have propelled its success.
Another top contender in the dating app market is Bumble, which holds the distinction of being the second-highest-grossing dating app. Bumble distinguishes itself by being female-friendly and prioritizing women's choices by allowing them to initiate conversations. It focuses on fostering serious relationships and boasts higher-quality profiles while also being considered more secure than Tinder. Although Bumble has a smaller user base in comparison, it follows a similar monetization strategy, further exemplifying its triumphant trajectory in the industry.
Related: How to Make a Dating App Like Tinder?
While dating apps commonly rely on in-app purchases as their primary monetization strategy, it's important to note that there are exceptions. MeetMe, for instance, employs a different approach by incorporating traditional advertisements. This allows users to access app features without the need for premium account options or subscription models. MeetMe even offers users a choice between regular ads and video ads. Opting for video ads enables users to enhance their profiles and gain access to additional features or content.
In terms of financial performance, MeetMe has achieved notable success, generating approximately $4 million in revenue. This amount was evenly split between its iOS and Android apps, with each platform contributing $2 million. Impressively, Meet Group's mobile app downloads reached 1 million during this period. Among these downloads, 500,000 were from iOS users, while the remaining 1,000,000 were from Android users. These figures underscore the app's effectiveness in leveraging advertising as a means of monetization while providing a viable alternative for users.
Related: How Do Dating Apps Make Money (With Live Examples)
Game Apps
The gaming industry is witnessing remarkable growth, accounting for a substantial 66% of total app stores' expenditures. These figures unmistakably indicate a notable rise in consumer gaming expenditure in the recent past. So, how much money can an app make? The numerical data truly speaks volumes. In the first half of 2023, there was a remarkable surge in global consumer spending on mobile games, reaching an astounding $41 billion. These statistics underscore the immense revenue potential that gaming apps can generate in the current market landscape.

Global Consumer Spend in Games. Source: App Annie
Now that we have determined the amount of revenue generated by gaming apps, let's explore the ways to earn money with an app. The key lies in selecting the most suitable monetization strategy, which typically depends on the genre of the game. For instance, let's consider hyper-casual games that don't require extensive skills. In such cases, the optimal approach for monetization is often through in-app advertisements. This strategy aligns well with the nature of these games, ensuring a seamless and profitable user experience.
Paper.io has successfully implemented a rewarding ad system whereby users are incentivized to watch ads in exchange for benefits such as extra lives or exclusive content. This monetization strategy has proven effective for the app. As a result, Paper.io generates an estimated revenue of $5,000 per month. This approach not only provides value to users but also serves as a sustainable source of income for the app's developers.
If the mobile game development services require a more robust set of skills and have higher engagement rates, in-app purchases work best, so this strategy is implemented as the main, but not the only, source of mobile app income. How much money can you make from an app like Paper.io? Among the games using this strategy, there are huge apps like Tencent’s PUBG Mobile, which made about $1.3 billion in H1 2020, and Honor of Kings, which earned $1 billion.
When it comes to mobile game development services that demand advanced skills and boast higher user engagement rates, in-app purchases prove to be the most effective monetization strategy. While this strategy serves as the primary income source, it may not be the sole revenue generator for the app. Let’s look at how much money can you make from an app based on well-known examples.
To understand the potential earnings of an app like Paper.io, it's helpful to examine the success of other games utilizing this strategy. For instance, Tencent's PUBG Mobile amassed approximately $9 billion in revenue, while Honor of Kings earned a staggering $10 billion. Although these games are free to download, users need to make in-app purchases to make substantial progress, and acquire character upgrades, additional items, required commodities, and more.
While individual purchases may seem reasonable, it's crucial to consider the vast audience size of these games, with around 100 million active users. Each user contributes by making various payments to achieve success or obtain desired in-game items. Collectively, this user base and their spending behavior demonstrate the impressive revenue potential achievable through in-app purchases.
Entertainment Apps
It's undeniable that home isolation has brought about significant changes in our lives, particularly in how we seek entertainment. A notable shift has occurred from traditional cable TV to streaming services, which offer fast distribution and highly personalized content. Cable TV is undeniably losing ground to the growing popularity of streaming services. The COVID-19 pandemic has undoubtedly impacted the entertainment industry, but it has also spurred significant growth and advancement for streaming apps. How much money can you make from developing an app for streaming?
Regarding the potential earnings from developing a streaming app, the figures can vary greatly depending on several factors, such as user base, monetization strategies, and market competition. Successful streaming apps like Netflix and Disney+ have demonstrated substantial revenue-generating capabilities. For instance, Netflix reported revenue of $31.6b in 2022. However, it's important to note that the earnings potential of a streaming app hinges on a number of variables, including the quality of content, user engagement, pricing models, and effective monetization strategies employed by the app.
When it comes to the top-grossing entertainment apps, the answer is relatively straightforward. YouTube and TikTok take the lead in this category. These platforms have achieved remarkable success by implementing distinct monetization strategies while maintaining their dominance in the niche. Despite their differences, both apps continue to thrive and remain at the forefront of the industry.
In 2022, YouTube achieved an impressive global revenue of $29.24b, despite the majority of its content remaining free. The key to its success lies in a combination of in-app advertisements and ad-free subscription options. While the subscription price is reasonable, YouTube's massive audience of 2 billion users contributes significantly to its revenue generation.
On the other hand, TikTok follows a different approach, combining both advertisements and in-app purchases. Users have the option to purchase virtual currency, known as "cons," which can be used to send virtual gifts to content creators. TikTok has found success with its creative business model, generating $9.4 billion in income by 2022. This demonstrates the platform's ability to monetize user engagement and interactions effectively.
In the realm of entertainment apps, video and audio streaming platforms hold immense popularity. These apps, such as Netflix and Pandora, primarily offer free content to users but also provide subscription options and incorporate advertisements. As a result, these platforms generate substantial monthly revenues, with Netflix earning approximately $18 million in June 2023 and Pandora bringing in around $8m. This exemplifies the significant financial success achieved by these streaming apps through a combination of subscription models and advertising strategies.
Health and Fitness Apps
At-home fitness apps set a new record after the lockdown outbreak, so the revenue growth was truly remarkable. Just one example for your interest - in Q2 2020, Peloton’s quarterly revenue grew 172% year over year. So the income was bigger than the expected ones almost 4 times. It is clear that home fitness apps will continue growing and getting more and more profitable.
The growth of the home fitness app market is an expected and well-prognoses matter because, as the dynamics show, in 2021 and 2022, companies will adopt remote work strategies, and mobile habits will continue to change. The figures provided by Reports and Data clearly show that the expected growth of the mobile app market is expected to reach $14.64 billion by 2027

Global Health & Fitness App Installs. Source: Sensor Tower
Strava is one of the leaders in the industry, and the estimated amount people spend monthly is about $2 million. Calm is another example of a success story. This meditation app has $6 million in gross revenue per month. The apps work on a subscription model, so the users can unlock some additional features after the subscription plan is paid. The in-app purchases are also available in case of users decide to get some additional services related to meditation and healthcare.
Sweat is another example of what new developers can implement and what the audience really wants to get from the app. When the app was first released, its user base was really stunning. Now its revenue is estimated at $100 million yearly. The Bikini Body Guide (BBG) was created, so online fans slowly but steadily became paying customers with immense purchasing potential. The goal was simple, and it was reached with the help of providing users with 28-minute workouts, yoga videos, and meal plans on a monthly or yearly basis. So yes, here they had used a subscription-based model as well, and it really wrecked out.
Educational Apps
But is it true that the rest of the app categories can’t generate substantial revenue? Well, not quite like that. Other categories can still generate a lot, and educational apps are at the top of this list. They are not only the game changers nowadays, they can be the way for you to have a good impact.
Babbel is just one example of a lucrative language-learning app. It offers short lessons crafted by native speakers and language experts. The app is focused on conversations, not on vocabulary or grammar. There are no in-app ads, just a subscription to get access to the additional content. So the users are not distracted from learning, getting 100% out of the app. Such a wise strategy resulted in $115 million in revenue per year.
Related: How to build an eLearning App
There’s one fact worth mentioning, and it lies on the surface - all top apps use subscription models. They actively encourage users to switch to Premium for new features and additional benefits. As it was mentioned, a strategy like that is the gold mine for apps, providing dynamic content to the users.